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Internet Basics

Online Commodities

Consumer and Creator

1. Creator = Consumer

2. The Active Consumer

3. “Creator-GTM”

3.A. Where the Viral Things Are

4. The Anonymous Economy

5. Pre-founder: People-focused investing

Content is King -- Bill Gates, 1997

Things To Do.

Work to Be Done

Statements; No Mission

⬜ Creator Financing

Untraditional Talent

Villains/Heroes, Love/Technology

Creator Extras

A Spectrum of Influence

Influencing Influencers

Investment

Total Content Market (TCM)/Content TAM (C-TAM)

“Organic” = unpaid?

Rethinking Consumer LTV

Introducing: On-Page Collaboration, LiveWriting, anti-Press Publish

VC Managers: Finding your style

Women’s Consumer (2022)

Translation

“GenZ”

Personal Journal

An intro to Personal Journal

Alcohol and VC

How to be Jealous

Not On Your Side

“Pedigree”

“Levers”

“Cleanup”

“Examples”

My love letter to Journalists

Unfortunately

Why I dropped out

Advice for a Y1/Y2 woman in VC

Advice for a Y3 woman in VC

Women and Wikipedia

Manifesto

Dating in Your Industry

Invest in the Opposition

Forced Content.

Me & Paul

Very Specific Advice

Generation Culture

I was doing a write up at Harlem on what GenAlpha wanted when I realized, at the time, more than half of them weren’t born yet.

Both media and investing have deemed the term “GenZ” as the term probably most conclusive to understanding the future of consumer.

And that ride has been high for the past three to four years, especially with the establishment of TikTok as one of the highest and most curious facilitators of The Things, or online commodities.

These generational segmentations are fascinating to me as someone who is passing through many of the popularized, yet different terms for what many believe to be as the same group.

I wanted to clear up the “GenZ” phenomenon and where the mind wants to go vs. where generationally focused companies have been.

Generalized-Generational Terms

College Culture 1960s
Youth Culture 1970s
Online Culture 2000s
GenZ Culture 2020s
Term What it means What’s thought
GenZ A generation born in a specific time period. Online Culture
Online/Digital consumer Someone who mainly consumers information and good virtually. Young people
New-age consumer Someone who only knows how to consumer differently than the traditional capitalistic frameworks. Younger, online people.

Online Culture.

OC is a term for exploratory and fluid culture. Online spaces are places that:

  1. You can be anonymous
  2. Emotional turmoil is common
  3. Opportunity for influence is abundant.

What’s wrong with young people? Are generationally-focused products possible?

I’m going to keep adding onto this list for years to come. Here are the unique challenges of these groups:

  1. Requirement to opt-into identities not yet explored.
  2. Jadedness to universal pain
  3. Online citizenship before IRL citizenship (first experience voting is through online forums — age is in the teens per state)
  4. Recognition of a virtual state (has seen first-hand the power of online movement — a collective impact, finding and destruction)
  5. Expectation of a fast-paced state (Congress takes hours to years; online forum voting - virtually based - can last minutes.)

For the record, I think all of this generational talk is toxic.

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